![]() They moved completely on their own all the way to Safe Shallows, about 150 metres S from lifepod 5! Somehow, the Ampeel reemerged from the ground again, and the chase resumed in full rage. The ghost did not want to chase me very far, so I switched to cyclops cameras and just observed it from distance. At this time I could not see the Ampeel for some time so I presumed it finally died. So I tried to make the Ghost chase me again in the general S direction. After watching the duo for some time clipping thru the shallow Grassy plateau, being on the edge of my camera range I decided to "help" them move with my cyclops. This whole time the duo was slowly moving in the SW direction, from the NBK, thru Underwater Islands, into the Grassy plateau, clipping heavily thru the mountain barrier there. The Ghost Leviathan was fighting the Ampeel some of the time, until getting in range of some other fauna, it then went to kill the new "enemy" first before resuming to chasing the Ampeel. Killing all Bonesharks around, the Ghost seemed particularly focused at one Ampeel there (still in the area between NBK and Underwater Islands), but could not kill it. There were no Bonesharks or Ampeels in his original area, but this new area was full of them. I immediately noticed that he is being very aggressive towards all fauna in his new region. I went into my nearby base a decided to spy on the Ghost with a scanner room camera. The Ghost stayed at the edge of this zone where it chased me, but would not go further, so I gave up at this point. I noticed it's probably related to the border of its original spawn area, the NBK zone. I first tried to get it to chase my cyclops in the general S direction, which worked well for about 200-300 metres, but it would simply not chase me any further, I tried to go back and forth many times, honking the horn etc. More, it circled quite a small circle there, looking like it was trying to bait its own tail. It thought it was rather awkward place for it to spawn, as it was very near the void and generally in an area which you have no reason to go to. In this game (patch 84), it spawned about 250m N of the Lost River entrance there. I started with the one in Northern Blood Kelp zone. I noticed in my past games that Ghosts can actually relocate on the map permanently, so I wanted to see why and how. Observing Ghost Leviathans proved much more interesting and revealing. Not sure why I did not succeed, will try again. Some footage from the experiment:ĮDIT: This has been disproven, apparently you can get Reapers to relocate permanently. Like this, the reaper cleared all the beacons he could see from his territory, but completely ignored the other ones. Then, if he saw another one from his territory, he again went for it, but after destroying it it again ignored all other beacons around and returned to his territory. But, it always only went for single beacon at a time, and after destroying it it immediately returned to his spot. What happened is, the reaper "saw" some of the beacons from his territory and he went after them. I made a line of beacons from my base towards where the reaper circles. I had a base around 80 metres from an edge of a "reaper spot" in the kelp forest by the Aurora's back. My experiement with beacons is very illustrative: I spent considerable time trying to "relocate" them either with them chasing my cyclops or with beacons, they always returned to "their spot". Even if they chase you in a cyclops quite far away, they always eventually go back. They never leave their territory unless provoked, and after they "deal" (attack) with the threat, they always return to their original spot. They have their "spot" on the map which they keep circling around. ![]() The short version is both have completely different AI. It's something that really should be in the game.Īnyways I spent considerable time "playing" with first Reapers and the Ghosts and in the process I learned quite a lot about how the behave. And it would add a whole new layer to the game. I soon found out that they can't even bump into them, which is a great shame imo, as leviathan attacking a base is even part of the story. I really wanted to try out to see if leviathans would actually attack the habitat, or at least cause damage by their presence. ![]()
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